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Text File  |  1999-11-15  |  3KB  |  66 lines

  1. # Jones 3D Sound Definition File
  2. #
  3. # LavaWarrior.snd
  4. #
  5. # LavaWarrior sounds
  6. #
  7. # [MDR]
  8. #
  9. # (C) 1999 LucasArts Entertainment Company L.L.C.  All Rights Reserved
  10.  
  11.  
  12. #                                                        Min.    Max. 
  13. #Mode                WAV file                    Flags    Radius     Radius     Volume 
  14. #==================    ===========================    =======    =======    =======    =======
  15. lwalkhard            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  16. rwalkhard            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  17. lrunhard            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  18. rrunhard            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  19.     
  20. lwalkmetal            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  21. rwalkmetal            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  22. lrunmetal            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  23. rrunmetal            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  24.     
  25. lwalkearth            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  26. rwalkearth            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  27. lrunearth            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  28. rrunearth            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  29.  
  30. lwalksnow            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  31. rwalksnow            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  32. lrunsnow            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  33. rrunsnow            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  34.  
  35. lwalkwood            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  36. rwalkwood            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  37. lrunwood            fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  38. rrunwood            fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  39.  
  40. lwalkhardecho        fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  41. rwalkhardecho        fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  42. lrunhardecho        fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  43. rrunhardecho        fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  44.  
  45. lwalkwoodecho        fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  46. rwalkwoodecho        fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  47. lrunwoodecho        fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  48. rrunwoodecho        fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  49.  
  50. lwalkearthecho        fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  51. rwalkearthecho        fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  52. lrunearthecho        fol_lw_walkL.wav            0x80    0.2        2.00    1.0
  53. rrunearthecho        fol_lw_walkR.wav            0x80    0.2        2.00    1.0
  54.     
  55. fire1                fol_lw_attack1.wav            0x80    0.2        2.00    1.0
  56. fire2                fol_lw_attack1.wav            0x80    0.2        2.00    1.0
  57.  
  58. victory                tem_warrior_roar_c.wav        0x80    0.2        2.00    1.0
  59. deflected            gen_ricochet_a.wav             0x80    0.2        2.00    1.0
  60.  
  61. alert                fol_lw_wakeup.wav            0x80    0.2        2.00    1.0
  62.  
  63. reserved1            fol_lw_attack2.wav            0x80    0.2        2.00    1.0        # Used during both clap and clap->hurt
  64. reserved2            fol_lw_hurt.wav                0x80    0.2        2.00    1.0        # ouch sound
  65. reserved3            pru_boulder_rolling_c.wav    0x80    0.2        2.00    0.5        # imp1 hit sound
  66.